Shadow Mapping in OpenGL
My experience with OpenGL had been pretty limited before I started working on this project as a part of the Engine Development class I was taking. The project was eventually received a perfect 100% grade.
It demonstrate simple shadow mapping using an alpha test to differentiate between lit and shadowed surfaces. I think the result turned out quite nicely. Supports both a spotlight and a directional light.
The source code is attached at the bottom of the page.
Screen shot:
Attachment | Size |
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ShadowMapping.zip | 727.59 KB |