Tribes of the Eternal Moon - aka TotEM

TotEM is an RTS I've been working on over my last 5 months at Full Sail as a part of a team of 4 programmers along with one artist, and her brother who does the sound. The game is fully 3D, with a free-roaming style camera that tries to mimic the control feel and style used in World in Conflict. WiC as well as Warcraft 3 were used as our main inspirations for every aspect of our design.

The game has a complete design doc, and we've just wrapped up while having nearly everything we wanted in the game. The only real thing we had to cut out was the additional levels. We figured it would be more effective to have 1 really good level instead of 4 crappy ones.

As the Technology lead of the team I was in charge of integrating the Singularity Engine, which I was also helping develop, into our game and make sure it is stable with our code. Certain features of the engine were built with support for an RTS in mind, such as the 3D picking and Sub-Frustum picking systems, however those can also be used in less specific manners (like shooting in an FPS or a rail shooter). I was also leading the development of the navigation mesh based path finding system, as well as building the camera system which I think is probably the most polished element in the game. For more detailed info on my involvement in the project please refer to my resume through the link on the right.

Some info about the game itself:
It relies on native American themes, and is set in a magical story where wolf packs are more than just packs. They are tribes. Those tribes engage in combat with rival tribes while combining brute force with magic to create an intricate micro-management and combat focused game play.

Our final turn-in build is finally available for download:
Important note: if you play in the campaign mode, and it's your first time playing, you might want to hit F1 when the cinematic is done playing to view the controls.

Please let us know what you think, using my email address in the box on the right hand side of the page, right underneath the nav menu.

Screen shots: (click to enlarge)

Main menu
Options menu
Game play
Game play - units selected
Game play - unit creation
Game play - combat

My team and I presenting the game in front of our friends and family
Full Sail University Aug 20th, 2009
Part 1

Part 2


Jonathan Lerner
Reseda, CA
Phone: (818) 515 2130